3/18/2024 0 Comments Age of wonders 3 hero guideThe thermal mod, Laser Precision Module, gives +1 range.ġ0. Vanguard, Sharkarn, and Amazon commanders get thermal weapon mods, which can apply burning.ĩ. Mantra of Clarity which only Kir'ko and Syndicate players can research, makes it easier to shoot targets.Ĩ. Vanguard Owls can make it easier to hit a target.ħ. Sniper weapons available at the beginning of the game to all races, except shakarn (skakarn get the deadeye gun which works like a sniper).Ħ. Celestian commanders also get access to an early stagger resistance mod.ĥ. Celestian heroes get the Aura of Guidance, hero skill, which gives +10% accuracy to units being lead by the hero with the skill.Ĥ. Kir'ko heroes get Guiding Hand at level 12, which gives +20% accuracy and +1 range to friendly units in a 1 hex radius.ģ. Amazons heroes can get the Visual Acuity, hero skill, which gives +1 range when in cover.Ģ. Ideally it would be great to point out what equipment works well in ranged (weapons and mods), and maybe even how you can get in it game, as well as useful hero skills (which you can select when you level up)ġ. Right now I only have a few tips, and will get more later in the week. This week I am going to make a video highlighting all the tips that I can think of, and that are suggested through threads like this one, for how to make an effective RANGED hero. Combine with the mod unlocked by same research that gives 25% (iirc) extra damage on flank attacks for easy synergy. Syndicate get a very early (think you can research it first thing) tactical operation that costs 2 points and gives your hero always flanking for 3 turns. Bringing grenades on them can be more usefu. Omni Cannon fall in this category even though it has long range, because it only requires one action point. Skills/mods that add an extra AP after kill (ruthless killer commander perk or sequential kill system vanguard mod) are extra awesome for heroes (or units) with shotgun-like weapons (single attack that uses only one AP). The traditional shotgun range is going to require you lean more on defense, whereas something like the omni cannon let's you lean more offensively. There's also the difference of having a range 5 hero vs a range 7 hero with a single action attack. These heroes are great at flanking and dealing lots of damage even after being staggered.
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